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Articles: Mediums Writ Large
July 1, 2001
Bloggle.com
When Thug the caveman first scrawled an image of himself on a wall of stone, we
can imagine the prehistoric critics… “Arg! Ick dannae throg!” Which, roughly
translated, imparts that the cave art lacked passion, and what’s more Thug would
be better off spearing dinner. Little did the critics know that someday we might
define the dawn of recorded history by Thug’s efforts.
When in the Middle Ages Gutenberg created the printing press, the voices of
his critics echo still… “What’s the use! The people cannot read! And if they
could they would not understand without us to tell them what it means!” Which
suggests that Johannes’ critics may have had some idea how the printed
page would usurp their power, though even they could not know how profoundly it
would change the world to come.
When Bell uttered his first words through his electrical speech machine, his
critics were dumbfounded… “Who would you talk to? And won’t you disturb their
dinner?!” True enough, dinner would never be the same. What’s more, dinner would
never be the same wherever you might go, as one day everyone over the age of 12
would have a phone in his or her pocket.
When Zworykin patented his kinescope, his critics were confused… they argued
amongst themselves whether the thrust of their criticism would be the tried and
true “It’ll never work” or the more obscure “mid-season replacements will
confuse your audience.” In either case, they surely couldn’t imagine a live
broadcast of man taking his first steps on the moon, or Ally McBeal’s dancing
baby.
When Berners-Lee made the Internet accessible to everyone, the critics on
Wall Street were frantic. “Buy!” they screamed. And then, “Sell! Sell!” Which
suggests that critics haven’t changed all that much through the ages… they still
don’t understand the creation of a medium any more today than they understood it
in Thug’s time. Or Gutenberg’s. Or Bell’s. Or Zworykin’s.
A medium has the capacity to not only change our thinking, but to change
how we think… how we communicate, experience, and understand. And to tell
the truth, we still don’t know what the implications of the Internet and the Web
really are. This much is fairly certain, though… we’re not finished. We’re only
just begun.
So what is this invention, this medium, that has evidently caused us fits
throughout the ages? Is it a tool? A toy? A myth?
A medium is vehicle for communication. It’s a transport for the expression of
ideas… a means for transmitting a message from the sender—the person who
wants to express something—to an audience--those who might receive that
message. This could be an audience of one, or an audience of thousands, or even
millions.
Even as a medium transports a message, it also shapes it, and
manifests in that message properties that are unique to that given medium.
Likewise a medium lends the message its own limitations. The stark lines of a
rock chip scratched against a cave wall, the gilded manuscripts of the
thirteenth century, an analog broadcast beamed through the airwaves—each has its
strengths and its limitations. To master a given medium it’s critical to learn
what those strengths and limitations are. Which is precisely why the
Internet—and in particular, the Web—is such a mess today.
It’s not immediately apparent how a new medium is best used. If our early
cave artist was given a paintbrush would he paint a prehistoric Mona Lisa? More
likely he’d try to use the handle to scratch on the walls. It’s no surprise,
then, that early television broadcasts were little more than televised radio
plays, or that today’s web sites try so hard to look like television screens
with hyperlinks. We’ve got a new set of tools, but we’ve yet to master the
techniques required for the medium. For that matter, we’re still trying to
discover what they are.
So what do we know about this medium--this Internet? We know that there are three laws that govern the Internet, and none was
penned by a legislator. The first of these is Moore's Law--a nifty bit of
insight offered by Gordon Moore, the founder of Intel. Moore's Law states that
every 18 months, processing power will double, while costs remain
constant. It's the principle on which Gordon Moore built his business, and
it's proved remarkably accurate. Moore's law has been essential not only in
terms of how it has driven innovation, but in how it's made basic computing
capability more affordable for a mass audience.
That brings us to the second law that governs the Internet.
Metcalfe's Law, offered by Bob Metcalfe--a guy who knows quite a lot
about networks--he invented Ethernet, and founded 3Com. Metcalfe's Law states
that the utility of a network equals the square of the number of its
users. Consider the computer you're looking at now... Imagine it unplugged
from the network. Alone. Isolated. It's still a computer. You can run a
spreadsheet, edit a document, play a game. But once you connect that computer to
even just one more, the power of your own computer increases
dramatically. You can now share those documents, or send messages to the other
computer on your network. The utility of your computer continues to
increase--geometrically--with each additional node that is introduced to
your network.
And that brings us to the third law that governs the Internet. At a
certain point--critical mass--the power of the computing network is so
great that it extends beyond the realm of technology alone, and affects the
social, economic and political worlds in which it operates. This is the Law
of Disruption, described by Chunka Mui in Unleashing the Killer App.
Between the accelerated curve of technological change and the incremental
curve of human change there is a widening gap--a vacuum--and a vacuum is
a powerful force. I believe that both the fundamental cause for that gap, and
the vehicle that will fill it--the agent of change--are one and the
same... the Internet.
And so we are where we began, with the birth of a new medium--the invention
of a vehicle for communication that disrupts as it transforms. The effects of
this particular medium will be especially powerful, and likely unusually
disruptive. While other mediums have empowered the individual to communicate
with the masses, to do so on a large scale has always required an
intermediary--an art gallery, a publisher, a theatre or broadcast company. These
are powerful organizations, groups that are rarely content merely to replicate a
message, when they can edit and augment it as well.
The Internet, however, is inherently a many-to-many medium. Virtually
anyone who has the ability to browse the web has the capability to
publish on the web, without the services--or the editorial
predilections--of any intermediary whatsoever. It's interesting to imagine what
might have transpired if Thug's cave art were instantly transported to every
cave that chose to tune in. Or if there had been a printing press in every
kitchen.
It's just as interesting to imagine where the Internet will lead us. I don't
claim to know. But I expect it'll be a helluva ride.

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